Why is the virtual and actual location of some text boxes on display not the same?
I am currently developing a GUI on a STM32F429-DISCO with a custom display (also 320x240) and have run into an issue with the positioning of displayed text. The text is shown on the display several lines below the location it was set to. This offset changes direction with text rotation. I am currently using the roboto font from google fonts. Depending on the font this offset seems to change direction.
So why are fonts not shown correctly on the actual screen or why is there a clear offset of the shown content?
