2025-03-18 4:15 AM - last edited on 2025-03-18 4:16 AM by Andrew Neil
Hello,
I'm currently developing graphics on an STM32H750-based board using TouchGFX, and my framebuffer is located in external SDRAM.
I've noticed flickering occurring in certain screen areas, especially when the UI becomes complex.
After investigating, I discovered that configuring the MPU region for SDRAM as Non-cacheable completely resolves the flickering issue.
I wonder what the recommended approach is in this scenario:
Which approach is the proper or recommended practice?
Thanks for any guidance!