2021-03-18 07:53 AM
I integrated succesfully the feature binary translations so that i can load my texts from external flash. However, when i rebuild the simulator in Visual Studio, my TypedTextDatabase.cpp and language files are back configured to the configuration without binary translations.
I guess the adoptions need to happen to the touchgfx_prebuild.targets file, next to the RemapIdenticalTexts. Can anyone help me on further knowledge on this?
TouchGFX 4.13.0 & Visual Studio 2019
Many thanks