cancel
Showing results for 
Search instead for 
Did you mean: 

How to configure Visual Studio to also compile with TouchGFX feature binary translations?

Jcoop.1
Associate II

I integrated succesfully the feature binary translations so that i can load my texts from external flash. However, when i rebuild the simulator in Visual Studio, my TypedTextDatabase.cpp and language files are back configured to the configuration without binary translations.

I guess the adoptions need to happen to the touchgfx_prebuild.targets file, next to the RemapIdenticalTexts. Can anyone help me on further knowledge on this?

TouchGFX 4.13.0 & Visual Studio 2019

Many thanks

0 REPLIES 0