2019-11-24 04:05 PM
If I create add a texture mapper and want to rotate around Z, I use :
textureMapperImage.setupAnimation(AnimationTextureMapper::Z_ROTATION, 32.767, 200, 20, EasingEquations::linearEaseNone);
Base on this :
endValue is a float
But is this value is more than 32.768, the effect become wrong.
For information, the Z value in designer is 0
Sébastien
2020-01-09 12:35 AM
I'm pretty sure we've fixed this in 4.13.0 which is out now!