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In a TouchGFX project, how do I use GPU2D to draw independently?

AMB01
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I am currently using TouchGFX to develop a project. How can I independently control GPU2D to draw graphics on a dynamic bitmap without affecting the TouchGFX display? I have already obtained the NeoChromSDK, but the examples in the NeoChromSDK all use GPU2D independently as well.  I can draw with GPU2D if touchgfx not in use,But once I display them both, screen got glitched.

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