Strange Double buffering problem in STM32F4
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2018-06-05 3:00 PM
Posted on June 06, 2018 at 00:00
I'm doing frame buffering exactly as that guy doing
https://gist.github.com/postspectacular/61f17333c17b0206a73e4591cd5ce59b
The problem, I'm cloning flappy bird, and at the top edge of the screen, I get a background that clips the sprite.. When I disable the waiting for vertical blanking, of course tearing comes, but I don't get that clipping issue anymore.
Any hints what could be the problem ?
Here is a video
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