Question
How does TouchGFX(v4.12.3) display L8 format images ?
CPU or DMA2D?
I found these in the change log :
* Added support for L8 graphics assets with 16bit, 24bit and 32bit
palettes.
* Added support for L8 hardware acceleration via DMA2D.
It looks like the L8 image will be displayed by DMA2D.But I saw from the test that it takes up CPU instead of DMA2D.
So, which one is correct ?
