Why does animating an L8 image take significantly longer than a standard image?
I have been experimenting with animating an image onto the screen. Because I want to reduce the amount of FLASH space required, I would like to use an L8 image (I do appreciate adding this format to the TouchGFX framework, by the way).
I am placing the image in a container and I have selected the MoveAnimator Mixin for that container.
However, I notice that the amount of time it takes to animate this container from off the screen to on the screen takes significantly longer when the image is formatted as an L8 (either L8_RGB565 or L8_ARGB888). When I say significant, I am saying it takes up to 50mS as compared to 12mS.
Am I doing something wrong? Is it possible that the DMA2D (ChromART) not working correctly for L8's?
I am using TouchGFX 4.13.0 and my processor is an Stm32H743.
