Runing TouchGFX based code from STM32CubeIDE
I cannot seem to get an Application Template to run from STM32CubeIDE.
Using the following versions of tools:
TouchGFX 4.13.0
STM32CubeIDE 1.2.0
Windows 10
Here are the steps that I follow:
From within TouchGFX:
1. File->New
2. Select Application Template STM32F746G Discovery Kit
3. Select UI Template -> Blank UI
4. Name the project STDemo and Click Create
5. Add a white box that fills the entire canvas.
6. Add a button that I can tap
7. Click Generate Code
8. Click Run Target
This does work, and I get the desired white box and single button that I can tap. Yay!
NOTE: To get TouchGFX designer to "Run Target" I did have to install STM32CubeProgrammer. I don't recall reading this anywhere in the guides that have been posted, but is made apparent by the error message that TouchGFX Designer throws when STM32CubeProgrammer is not installed.
Now I want to put this into STM32CubeIDE so I can link the button with some code. Here are the steps that I follow using the project that was created above:
1. Navigate to the "TouchGFXProjects" folder on my C: drive
2. Locate the STDemo project that I created above.
3. Locate the "STM32CubeIDE" folder that TouchGFX created.
4. Locate the .cproject file with in the "STM32CubeIDE" folder and open it using STM32CubeIDE.
5. The project is successfully imported.
6. Right click on the project name and select "Build"
7. I get this error:
make: *** No rule to make target 'C:/TouchGFXProjects/STDemo/TouchGFX/gui/src/logoargbbilinear127qspi_screen/LogoARGBBilinear127QSPIPresenter.cpp', needed by 'Application/User/gui/LogoARGBBilinear127QSPIPresenter.o'. Stop.
make: *** Waiting for unfinished jobs....This is where I am stuck :(
The long term goal here is to get the new version of TouchGFX running on my custom hardware. I have the older version of TouchGFX from CubeMX 5.4 working on my custom board, but feel that it is "legacy" because of the new version of STM32CubeIDE and the X-Cube pack for TouchGFX. The best way to get this working is to start from a "known working setup", and this is by using the STM32F746G-Disco board. Once I can successfully get this board working from within the STM32CubeIDE I would like to get it working on my custom hardware.
