External vs. internal flash memory for touchGFX assets
When developing touchGFX applications you tend to get a pretty high memory need.
I'm working with the CubeIDE integration of TouchGFX and tried to add a third screen (with a third background image). I got an error saying that the application would not fit in my FLASH.
After a bit of digging it seems that the linker files don't mention the QSPI at all.
I can add that to the linker files but I would like to know if there is an official way of doing this?
I found some documentation on this but I'm not sure if this is the right way to go about it.
What goes where in the memory and how do I control it? if at all?
Thanks!
