2026-02-24 6:05 AM - edited 2026-02-24 6:06 AM
Dear community,
I’m sharing an application that has been highly requested recently: a demo running TouchGFX on the STM32N6570-DK with a camera module.
Please note that this demo is NOT yet finalized. We plan to significantly enhance it over the coming weeks, and once it is ready, it will be directly available in TouchGFX Designer as a board-specific demo (under the Demo tab).
In the meantime, since there has been strong demand, here is an early draft that you can already use and draw inspiration from.
Another note, we’ll provide only limited support for any questions about this draft, as we are aware of the application’s limitations and are working on a much better version. Again, this demo is not final and does not reflect the quality of an official demo.
The project works with TouchGFX 4.25.0 and with STM32CubeIDE. We advise NOT to regenerate code from STM32CubeMX (because there is a limitation here). You can use the flashing scripts provided in the project to flash your board.
2026-02-24 10:27 PM
Dear Osman,
Thank you for sharing. From what I can see, you're using two frame buffers. Is it possible to inject camera data into the texture mapper within a single frame buffer? What are your thoughts?
I'm deinterlacing the camera image because I don't have enough RAM.
BR
Onur
2026-03-26 9:12 PM
//Please note that this demo is NOT yet finalized. We plan to significantly enhance it over the coming weeks, and once it is ready, it will be directly available in TouchGFX Designer as a board-specific demo (under the Demo tab).
您好,这个比较完善的demo什么时候能上线呢,好期待啊!