Touchgfx and CubeMX2 : Enable vector rendering
Hello everyone,
I’ve been working for a few weeks on a TouchGFX project using a MCU that is working with CubeMX2, so I used the documentation (Using TouchGFX with STM32CubeMX2 | TouchGFX Documentation) to setup my project, which is working.
However I tried to add an SVG Image and then I got the “undefined reference to ‘touchgfx::VectorRenderer::getInstance()’” issue. Normally this issue can be resolved by enabling vector rendering in CubeMX, but because I’m on CubeMX2 it’s not possible in my case.
Is there any way to enable vector rendering manually ? Also just to be sure it wasn’t already activated I tried to put a SVG image with the example project that I started with (the NUCLEO-C5A3ZG + RVA15MD project), and I got the same error.
MCU used is STM32C552RET6.
