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CLinw.1
Associate
September 29, 2021
Solved

CubeMX PACK---Hello, I recently made a software pack that can be installed and used in Keil V5. I want to modify it into a software pack that can be used in STM32 CubeMX and meets CubeMX requirements. Is there any related tutorial? Thanks!

  • September 29, 2021
  • 2 replies
  • 2945 views

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This topic has been closed for replies.
Best answer by Houda GHABRI

Hi @CLinw.1​ ,

Yes there is many tutorials to help user to develop their STM32 Expansion package, I recommend you to start with our WIKi :

https://wiki.st.com/stm32mcu/wiki/How_to_develop_a_STM32Cube_Expansion_Package

Also some tutorial video are available :

https://wiki.st.com/stm32mcu/wiki/How_to_develop_a_STM32Cube_Expansion_Package#Three_webinars_to_start_up

STM32PackCreator is the tool to use to develop expansion pack , you can load your pack and enhance it for STM32CubeMX. I attach the PackCreator user manual for more details.

Do not hesitate to contact me for furthers details.

If your question is answered, please close this topic by choosing Select as Best. This will help other users find that answer faster.

Houda

2 replies

Houda GHABRI
Houda GHABRIBest answer
ST Employee
September 29, 2021

Hi @CLinw.1​ ,

Yes there is many tutorials to help user to develop their STM32 Expansion package, I recommend you to start with our WIKi :

https://wiki.st.com/stm32mcu/wiki/How_to_develop_a_STM32Cube_Expansion_Package

Also some tutorial video are available :

https://wiki.st.com/stm32mcu/wiki/How_to_develop_a_STM32Cube_Expansion_Package#Three_webinars_to_start_up

STM32PackCreator is the tool to use to develop expansion pack , you can load your pack and enhance it for STM32CubeMX. I attach the PackCreator user manual for more details.

Do not hesitate to contact me for furthers details.

If your question is answered, please close this topic by choosing Select as Best. This will help other users find that answer faster.

Houda

CLinw.1
CLinw.1Author
Associate
September 29, 2021

Thank you very, very much for your answer, I'll look into it:smiling_face_with_smiling_eyes: