Using STM32 and HTTP Client to Fetch TikTok Media Files: A Browser-Based Approach Similar to TikMate
I’m working on an STM32 IoT project where I want to fetch media from public TikTok video links and show it on a TFT screen. I’m testing an approach similar to browser-based tools like TikMate.live, where a public video URL is processed before the available media is downloaded. My main problem is memory. The HTTP response can be quite large, and keeping the whole response in SRAM causes the STM32 to run out of memory. I’m thinking about processing the response in small chunks instead of loading everything at once. The downloaded media could then be written directly to external flash storage. Has anyone used HTTP streaming with STM32 and handled large responses this way? I’d appreciate any simple and practical suggestions for reducing RAM usage while processing the response.
