Question
Calling a pure virtual function after explicitly calling C++ a de-constructor, causes __cxa_pure_virtual() hang
Hi all.
I've wrote my own custom allocator using C++'s templates and all is working as expected. However, during my deallocation, I call an object's virtual de-constructor which executes the user's de-constructors . However, the next time I allocate the same object and call any of its virtual functions not related to de-constructors, my program hangs within __cxa_pure_virtual().
Are there any limits with the arm compiler included with the stm32cudeide that could be causing the above issue?
Thanks
