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Jack li1
Associate III
August 25, 2021
Question

Why does the BILINEAR_INTERPOLATION crash?

  • August 25, 2021
  • 9 replies
  • 4287 views

Hi all:

I'm using TextureMapper now if i used BILINEAR_INTERPOLATION will crash.There is no problem if you use NEAREST NEIGHBOR.As shown in the picture below:0693W00000DqI5yQAF.png

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9 replies

Tesla DeLorean
Guru
August 25, 2021

Exceeding some buffer boundary? Running out of heap space?

A register dump from the Hard Fault Handler and a Disassembly of the faulting instructions would be illuminating..

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Jack li1
Jack li1Author
Associate III
August 25, 2021

Both increased still crash

Tesla DeLorean
Guru
August 25, 2021

Ok

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TDK
August 25, 2021

Perhaps do some investigating as to the reason behind the hard fault as Tesla suggests. There is a significant amount of information in the SCB registers.

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Jack li1
Jack li1Author
Associate III
August 25, 2021

The PC pointer is 0x00000 and the LR register points to the inside of GFX.What is the problem that can't be analyzed at present.I can't analyze what happen at pressent

TDK
August 25, 2021

Do the PC and LR register values help solve this problem?

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Romain DIELEMAN
ST Employee
September 9, 2021

Hi,

Were you able to solve your issue ? Which mcu are you working with by the way ? What version of TouchGFX are you using ? Which toolchain/IDE as well ? Could you maybe share your project or explain how to reproduce it if easy to do so ?

/Romain