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GMeur
Associate III
May 14, 2019
Solved

Which widgets are you planning to add in the upcoming version?

  • May 14, 2019
  • 1 reply
  • 583 views

Hello,

I'd appreciate if you could release a tentative list of the widgets you plan to integrate in the future release of TouchGFX with a few words about their features.

Thanks in advance,

Guillaume.

This topic has been closed for replies.
Best answer by Martin KJELDSEN

Hi @GMeur​,

Nothing is ever set in stone, but the following things are done and will be available from within the designer at some point:

  • Shape (Draw an arbitrary shape in the designer)
  • AnalogClock and DigitalClock
  • TextureMapper (Previously only as source code) - AnalogClock uses texturemappers for it's hands.

We'll also have a cacheable container that can be moved with ChromART/DMA2D. E.g. you can render a complex and expensive widget like the texturemapper to a piece of memory and move that using hardware acceleration. For instance, swiping an expensive thing like a texture mapper will use up a lot of CPU cycles but with the DMA2D this will perform great.

/Martin

1 reply

Martin KJELDSEN
Martin KJELDSENBest answer
Principal III
May 16, 2019

Hi @GMeur​,

Nothing is ever set in stone, but the following things are done and will be available from within the designer at some point:

  • Shape (Draw an arbitrary shape in the designer)
  • AnalogClock and DigitalClock
  • TextureMapper (Previously only as source code) - AnalogClock uses texturemappers for it's hands.

We'll also have a cacheable container that can be moved with ChromART/DMA2D. E.g. you can render a complex and expensive widget like the texturemapper to a piece of memory and move that using hardware acceleration. For instance, swiping an expensive thing like a texture mapper will use up a lot of CPU cycles but with the DMA2D this will perform great.

/Martin