Hi @GMeur,
Nothing is ever set in stone, but the following things are done and will be available from within the designer at some point:
- Shape (Draw an arbitrary shape in the designer)
- AnalogClock and DigitalClock
- TextureMapper (Previously only as source code) - AnalogClock uses texturemappers for it's hands.
We'll also have a cacheable container that can be moved with ChromART/DMA2D. E.g. you can render a complex and expensive widget like the texturemapper to a piece of memory and move that using hardware acceleration. For instance, swiping an expensive thing like a texture mapper will use up a lot of CPU cycles but with the DMA2D this will perform great.
/Martin