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MHo.15
Associate III
January 3, 2019
Question

When will STM32CubeMX support STM32L4+ TouchGFX ?

  • January 3, 2019
  • 21 replies
  • 5354 views

When will STM32CubeMX support STM32L4+ TouchGFX ? We have a project waiting for this.

This topic has been closed for replies.

21 replies

Amel NASRI
Technical Moderator
January 9, 2019

Hi @MHo.15​ ,

Did you tried using latest STM32CubeMX version (5.0.1)?

-Amel

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MHo.15
MHo.15Author
Associate III
January 10, 2019

Hi Amel,

Yes, it's 5.0.1. The only available support is STemWin. TouchGFX option never shows up. Do you know what's wrong ? Or can you provide me an example CubeMX project with STM32L4+ and TouchGFX enabled ? Thanks a lot !​

EKirs
Associate II
January 15, 2019

I have the same problem.

There is also no "ST-TouchGFX-x.x.x.msi" installer in the L4 firmware package. It would be good to know when TouchGFX support for L4/L4+ will be integrated into STM32CubeMX. It would be also nice to get directions on workaround for this issue until CubeMX and firmware packages will be updated.

Thanks.

kisan
Visitor II
February 13, 2019

Any News on this? L4/L4+ already supported by TouchGFX?

Pascal1
Associate
March 1, 2019

Any update on this ? Just tried CubeMX 5.1.0 and still no integrated support for L4+.

MHo.15
MHo.15Author
Associate III
May 13, 2019

Hi Amel, is there any update on this issue ? Thanks.

EKirs
Associate II
May 13, 2019

Same question.

I have just updated STM32CubeMX to version 5.2.0 and even installed the new STM32CubeIDE v 1.0.0 (with CubeMX integrated).

None of them has TouchGFX support for STM32L4R (only STemWin can be enabled in "GRAPHICS").

Very disappointing.

Martin KJELDSEN
Principal III
May 14, 2019

Hi guys,

I'll try to get an update on this.

/Martin

Martin KJELDSEN
Principal III
May 14, 2019

Okay, seems STM32L4R will be supported with release 6.0 by the end of the year.

/Martin

EKirs
Associate II
May 14, 2019

Hi Martin,

Thank you for the update.

End of year is not very inspiring :(

Would you be able to provide a workaround on how to generate code for a project (custom board and custom LCD screen) with CubeMX (except graphics) and then to merge it with the code generated for graphics (in TouchGFX graphics editor?). The goal is to have up and running project on custom PCB with application code generated by CubeMX and with a possibility to re-generate code with CubeMX if updates are required in the application code (with minimum manual editing required each time code is regenerated by CubeMX).

Thank you.

DCheu
Visitor II
June 2, 2019

evgeny.kirshin1.5475791684532886E12 ? have you found a solution?

MHo.15
MHo.15Author
Associate III
May 15, 2019

Hi Martin,

Actually, I tried to build a TouchGFX KEIL project by just replacing the code generated by TouchGFX graphics editor with project generated by CubeMX for STM32F4. This approach work only for 390*390 display, but failed for 480*272 display. It is because the L4 HAL DSI display driver is compatible with TouchGFX, but RGB display driver is not compatible. Is it possible that ST provide a compatible RGB display driver as a workaround ? Thanks.

Martin KJELDSEN
Principal III
May 16, 2019

Are you talking about the STM32L4-DISCO (390x390) vs -EVAL with 480x272 display?