I can now display a certain color all over the screen, but that's not what I want.
Now it's the pixels. I don't know how the pixels will be stored after GFX is rendered.I notice that a pointer to Uint8_t is always returned.I use RGB565 format, should I be R<<11 | G <<5 | B thus forms a complete RGB pixel, and then transmits the pixel to my screen through FSMC.
The Application Template STM32L496-DISCO uses FSMC interface and a new Application template using SPI and Partial Framebuffer is being created and will be available in September, so you can refer to at least the L496 for now and the new one soon.
"I can now display a certain color all over the screen, but that's not what I want." -> please elaborate