Question
Using Touch GFX with Hardware Floating Point Unit but another module uses SW/HW floating point.
I am integrating Tough GFX into my Application and I have observed in order to get it to compile I have had to use hardware floating point (-mfloat-abi=hard) but another modile library requires SW/HW floating point. (mfloat-abi=softfp). I want to know if I can use Touch GFX using SW/HW floating point (mfloat-abi=softfp).
If there a way to use bot in a project. The Touch GFX is using C++ while the other module us using C. But need some help here.
