Question
UI stuck in takeFrameBufferSemaphore
Hi
When switching between screens fast, my UI always ends up freezing. Debugging reveals that it waits forever, waiting for the frame buffer semaphore.
Here is the call stack:
Inspecting other running tasks shows nothing wrong. Only the graphics task should touch the frame buffer semaphore, right? So it should never deadlock?
Environment:
- IDE: Atollic
- RTOS: FreeRTOS
- TouchGFX: 4.16
- OS: Windows