Tutorial 3 implementation on STM32H7B3I-DK in an apparent infinite loop
Hi everybody
I'm trying the Tutorial 3 of touchgfx documentation because I have to evaluate touchgfx against another graphic framework.
BOARD: STM32H7B3I-DK
TouchGfx designer 4.13.0
Project created by designer using the board template.
On PC simulator everything works perfectly.
On the board after a while, and not systematically the display stop to update.
No a fault handler, but if I set in pause the program I'm always blocked into the touchgfx::Outline::renderLine every time. If I play the program and pause again I'm in the same function with a different program counter but closer to the previous one.
I really don't know where I could have done a mistake.
I attach an image of the STM32CubeIde call stack crashTouchGfx

I hope you can help me to figure out the problem, or where I could have made a mistake.
Thanks in advance
