Howto configure simulator to show real image as on RGB565 or RGB666 displays is showed? Now when i use image B simulator show it ideal, but real LCD as B64.
Exist way to show it in simulator or i define IDEA for this.?
The simulator cannot emulate hardware, e.g. a emulate a extra wires for RGB666. It only shows what the LCD class tells it to (RGB565) in terms of the format of your image assets, for instance.
We are looking into possibilities of making the Simulator more "realistic".
@Martin KJELDSEN and for detail simulator need use LTDC RGB config and not framebuffer RGB config, because i can use display connected RGB666 and framebuffer RGB888, but i need see in simulator result for AND FCFCFC as i write before.
I mean simply in config screen for simulator in TouchGFX add settings for this, then engine dont need hard locate what user need.