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SSone.1
Associate II
September 20, 2022
Question

TouchGFX - reducing flash consumption

  • September 20, 2022
  • 1 reply
  • 1586 views

Hi,

I am trying to implement simple GUI with TouchGFX 4.20 on STM32F303 MCU. I have limited amount of memory for GUI. Even few kBytes important. When I look memory consumption of TouchGFX I see weird functions that I don't call or not to use some widgets that may cause implicitly call them. I marked two of these functions on the screenshot below. Is there a way to prevent holding these functions on flash. It would also great to know how to reduce flash consumption of touchGFX.(I disabled textureMapper and I use partial frame buffer) .

0693W00000SvmQmQAJ.png

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1 reply

Eakyo.1
Associate III
September 20, 2022

I have same the problem.I think unnecessary functions because i work 2d area. This is a big problem in low cost products.