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carlosdelfino
Senior
May 12, 2026
Solved

touchgfx natively on Linux

  • May 12, 2026
  • 5 replies
  • 254 views

Greetings.

I'm a Linux user, I use Windows on a smaller notebook for tools like TouchGFX, but this is quite inconvenient.

Is there any plan to release a Linux version of TouchGFX Designer?

I saw in the documentation that there's a simulator and that it can even be used with Wine; I'll test it today, but it would be really good to have a native version.

Link where I saw information about the simulator: https://support.touchgfx.com/docs/introduction/prerequisites

thanks

Best answer by mathiasmarkussen

Hello,

For now, only Windows is supported for running the Designer.

We are working on a major release that will run on Linux and Mac as well as Windows.

5 replies

mathiasmarkussenBest answer
ST Technical Moderator
May 21, 2026

Hello,

For now, only Windows is supported for running the Designer.

We are working on a major release that will run on Linux and Mac as well as Windows.

Just Matt
Associate III
September 7, 2026

​@mathiasmarkussen Do you have a timeline on that release? 

I want to get 100% of windows and onto mac, need touchgfx sim at least. 

ST Technical Moderator
September 8, 2026

We expect to have this available by the end of 2027.

I believe you should be able to get the simulator running (not actually using Wine, the simulator is based on SDL, which is cross platform) as described in the link provided in the question using Homebrew instead of apt.

You may have to get an older version of Ruby at this point, there have been a few small changes to the available commands since the version provided by current TouchGFX.

The SDL components should be:

brew install sdl2

brew install sdl2_image

Just Matt
Associate III
September 12, 2026

​@mathiasmarkussen 

SDL2 is installed, but this SDK’s simulator engine is an x86-64 Linux archive. How do we build or obtain the TouchGFX engine for macOS?

Or am I overlooking something? 

 

Thanks in advance!