TouchGFX frameBuf location
Hello, we are having trouble with our application binary size. Inspecting the binary, I noticed that TouchGFX frameBuf is stored in .data section, meaning that it takes about 150kB of flash space in addition to RAM space. Is it possible to store frameBuf in .bss so that flash space is not used? If I understand correctly, it could be initialized to just zero? According to documentation:
> Use the section "TouchGFX_Framebuffer" in the linker to specify the placement of the buffer
but I have not been successful trying to modify the linker script
