Question
touchgfx doesn't invalidate screen properly
hello everyone,
I try to run TouchGFX on STM32F2 series MCU (Cortex-M3) by using Cortex-M0 core lib. The project built successfully and run TouchGFX. The screen seem good. But I have a problem, after the animations like slider, button pressed etc. the objects doesn't invalidate properly. If I call "invalidate()" periodically, it is OK, all screen update succesfully.
I am attaching the photo of my problem, Can using the Cortex-M0 core lib cause this problem?
- TFT driver : ILI9488
- LCD Interface: FSMC
- Partial buffer (3x1000byte)

