Question
TouchGFX and dynamic bitmap
Hello to all,
I am developing an application in which I have to dynamically draw an image on the display.
Looking online I found that the most adopted solution is to use dynamicBitmaps but I also saw that you can directly use the frame buffer with
HAL::getInstance()->lockFrameBuffer();
HAL::HAL::getInstance()->unlockFrameBuffer();Which of the two solutions is more recommended or when to use one rather than another solution?
Thanks in advance.
