TouchGFX and ClickListener Debounce/Delay
I am having trouble with the ClickListener. I am trying to debounce the click event somehow. My first instinct is to delay and then check to see if the click is still present, but I am not sure it will work with this function because it seems that the click is an event that is triggered. For example, here is one of my click hander calls:
void MainView::circleClickHandler(const touchgfx::Circle& c, const ClickEvent& evt)
{Any suggestions on what the proper way to debounce a ClickListener object is? The buttons that are built-in widgets seem to do this with no additional code. Thanks in advance!
P.S. - programming with the STM32F469I-DISCO board.
