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Ltony.1
Associate
August 22, 2021
Question

TouchGFX 4.17.0 Build STM32H747 Demo failed. How to solve it? Thanks.

  • August 22, 2021
  • 4 replies
  • 1281 views

   Compiling ASM STM32CubeIDE/CM7/Application/User/Startup/startup_stm32h747xihx.s

    process_begin: CreateProcess(C:\TouchGFX\4.17.0\env\MinGW\msys\1.0\bin\sh.exe, C:/TouchGFX/4.17.0/env/MinGW/msys/1.0/bin/sh.exe -c "# @echo CM7/TouchGFX/build/STM32H747I_DISCO/CM7/TouchGFX/gui/src/game2d_screen/Game2DView.o

........................

......................... CM7/TouchGFX/build/STM32H747I_DISCO/Common/Src/system_stm32h7xx_dualcore_boot_cm4_cm7.o", ...) failed.

    make (e=87): �?�数错误。:parameter error…

     

    make[3]: *** [CM7/TouchGFX/build/bin/target.elf] Error 87

    make[2]: *** [generate_assets] Error 2

    Failed

    make[1]: *** [all] Error 2

    make: *** [flash] Error 2

    gcc/makefile_cm7:363: recipe for target 'generate_assets' failed

    make[2]: Leaving directory 'c:/TouchGFXProjects/MyApplication_4'

    Makefile_cm7:49: recipe for target 'all' failed

    make[1]: Leaving directory 'C:/TouchGFXProjects/MyApplication_4/gcc'

    ../../gcc/Makefile:10: recipe for target 'flash' failed

  Failed

This topic has been closed for replies.

4 replies

Alexandre RENOUX
Visitor II
August 23, 2021

Hello Ltony.1,

What IDE are you using ? (TouchGFX Designer directly, IAR, CubeIDE, Keil ?)

/Alexandre

Ltony.1
Ltony.1Author
Associate
August 24, 2021

0693W00000DqAQKQA3.pngThanks!

IDE: TouchGFX Designer directly.

The demo Knight Hits Zombie Game is OK.

​

Build the demo TouchGFX Demo2 failed.

Does the TouchGFX IDE 4.17.0 not support SPI Flash? (I built the Demo2 using 4.16.x and run on 747-Disco board successful.) The TouchGFX Demo2 needs external SPI Flash.

​

0693W00000DqAQPQA3.png​

​

Alexandre RENOUX
Visitor II
August 24, 2021

Hello Ltony.1,

I don't have the H747 board with me but I can still compile and I have no problem.

I see a difference between the default config and your config. Did you change something ?

/Alexandre