Question
TextureMapper - SetupAnimation - endvalue BUG
If I create add a texture mapper and want to rotate around Z, I use :
textureMapperImage.setupAnimation(AnimationTextureMapper::Z_ROTATION, 32.767, 200, 20, EasingEquations::linearEaseNone);
Base on this :
endValue is a float
But is this value is more than 32.768, the effect become wrong.
For information, the Z value in designer is 0
Sébastien