Startup problem
Hello,
I've built a semi-functional demo project for a client of ours using touchGFX 4.10.0 through STM32CubeIDE for a STM32F746BGT6 processor.
One of the remaining issues I need to resolve has to do with the startup of touchGFX. When I flash the code and run a debug session, I am able to see the screen I expect, and touchGFX responds to button presses etc. However, if I exit the debug session and power cycle my device, the screen does not display properly.
As a test I painted the screen green after setting up the hardware, and before calling the touchGFX taskEntry. When I did this the screen remained green after a POR. This indicates that the hardware initialization is correct and is being completed, but touchGFX does not write to the frame buffer after starting.
In order to force a redraw I added a slide screen action after a button press event. When pressing the button (which works in debug) there is no change on the display.
This is difficult to debug since the project runs when I have a debugger attached.
Has anyone encountered a similar problem before?
Don
