Scrubbing data from a 12bit display port and dumping data to PC? [for an old console capture card project]
Good day, Everyone.
Here's the project:
I have an old Nintendo 3DS. It's screen resolution is 800x240, running at 60fps. Each of the RGB colors gets 4 bits so it's pretty low color resolution. I'd like to read the frame color data from the pins and dump it onto the PC to display it.
What STM solution is powerful and fast enough to tackle this sort of a task? Each frame is 800x240 pixels and each pixel is made up of 12bits of color data. that's
2,304,000 bits of data (2,304kb or 2.304 mbit) if data, going 60 times every second. If my self reminder math is right.
Some have recommended to look into UVC_Camera protocol as it makes the controller appear like a video device, which sounds so nice. the video stream would simply appear as webcam input which can be easily recorded with OBS and I don't have to worry about software.
Any advice on what I should be looking into that's powerful and fast enough for this sort of an application?
