Questions About Animation Storage
Hi,
virtual void setFrameBufferStartAddresses(void* frameBuffer, void* doubleBuffer, void* animationStorage)
1, Parameters frameBuffer and doubleBuffer can generated by CubeMX, animationStorage parameters can also be generated by CubeMX ?
2, I don't use the animationStorage parameter and the animation of the Icon will play normally, when will the animationStorage buffer be used ?
3, How to determine the size of parameter animationStorage, does it have to be equal to the frame cache size ?