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JKuss
Visitor II
November 30, 2018
Question

Problems with TouchGFX Tutorial2: Step3: Adding text

  • November 30, 2018
  • 0 replies
  • 474 views

Wanting to customize this step little I changed the

x,y dimensions of the "counter_box.png" using gimp and

renamed it "counter_box2.png" which worked OK,

My objective is to significantly increase the size of the font,

and to maybe rotate 90 or 270 degrees.

It seems my first attempt to change the size did not seem to work

but after l drag and dropped a second text area widget, then the size change kicks in.

(Minor issue but now I can work around this)

Next problem is that when I attempt to put my larger text area on top

layer of a lager background "counter_box2.png", then the background

always wants to cover up the text.

I really would like to use the background "counter_box2.png" as

a background for my 160 pixel text area, but now the background

always wants to obscure the text.

It looks like I can run the simulator without the background

and now my text number do appear, but..

Is there some way to tell TouchGFX for the text to layer on top

of the background image. So I can use the background for the text?

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