Question
Partial Frame Buffer documentation question
Referring to the website doc:
Why is the bytes calculation: (Number of Pixels)* 3 ?
Earlier in the doc the ManyBlockAllocator is set up as 2 bytes per pixel.
In the same doc it also mentions having only 2 blocks but the example clearly shows 3.
"Here we are updating 3 rectangles, but the allocator only has 2 blocks. In that situation, TouchGFX will wait for the first blocks to transferred and then reuse the blocks."
Are these typos or am I missing something?

