Issue with Changing Pixel Format on STM32F769i
I followed this guide to changing the pixel format of an application. Although my TouchGFX designer file does not have the code listed above the framebuffer pixel format table 2/3 of the way down the page, in the Designer itself it reports 16bit color and RGB565. However, when I build and run my application, the screen appears corrupted and then freezes. The stack trace is attached, but it appears that during the constructor call of one of my custom containers, a PainterRGB888 reference is called and an assertion fails(?), hanging the program.
If I make a simple screen that doesn't have that custom container, the display still corrupts though it doesn't seem to crash.
The application template for the STM32F769i only lists 24bit color depth as an option. Is this a hardware constraint?
