Question
Is it possible to let the TextureMapper (TouchGFX) spin infinitly?
I'm spinning a Texture Mapper Animation around the Z Angle. I want it to spin infinitly, but since it can only spin to a given Angle, I have to reset the Z Angle to 1, once the Animation is finished and start it again. This causes a visible jump in the Animation. I could let the Z Angle count up to Infinity, but I'm worried that this will cause problems.