Import generate code TouchGFXDesigner that running Windows to Stm32CubeIDE on MAC OS
Hello everyone,
I have a "little" problem with TouchGFX on Windows 11 that running on VM (Parallels). The all tools chain are working properly on Windows 11. But, I have the necessity to import the generated code from TouchGFXDeisgner on Stm32CubeIDE that running on MAC OS.
Step that I performed to import the project from Windows 11 to MacOs (STM32CubeIDE).
- Generate code by TouchGFXDesigner - two screens with two buttons, very easy project.
- After generated code process, copy all folder on MacOS.
- Open STM32CubeIDE (1.8.0 version) and Import the project (Existing Projects into Workspace). Select only STM32CubeIDE folder.
At this point the project is loaded into IDE. Following issue are present:
- file .ioc no working, error if I try to open it. Error Message: "Invalid State: Most probably trying to open 'STM32F746G_DISCO.ioc' file from an abnomal previous IDE session exit. Please close such editor and have a new try to recover properly."
- If I try to build the project following errors are showed: " Description Resource Path Location Type make: *** No rule to make target '/Users/marcotrematerra/STM32CubeIDE/workspace_1.8.0/Middlewares/Third_Party/LibJPEG/source/jaricom.c', needed by 'Middlewares/LibJPEG/jaricom.o'. Stop. STM32F746G_DISCO C/C++ Problem"
With this way I have the same workspace structure that is possible to have with STM32CubeIDE on Windows 11. I checked the include path at section MCU GCC Compiler, all folders are included.
I tried to search on the forum but I don't found the procedure o similar issue.
Thanks a lot for support.
Marco
