Implementing dynamic screen rotation (landscape and portrait mode) with L4R9I_DISCOVERY
Hi,
I am trying to implement a product that needs to swap between landscape and portrait mode of the same screen dynamically during run time.
I am using TouchGFX designer 4.16.0 with the TouchGFXWatch UI template to do some basic tests. When I run the target in landscape mode it works as expected. If I change it to portrait mode, as shown below, and run it on the L4R9I_DISCOVERY I get unexpected results as shown below (which is the same result I get from my code base).

From my understanding and from other forum posts
- How do i configure Landscape orientation for STM32F429I-DISC1 (native portrait) ?
- Issues with Portrait Orientation on STM32F746G-Discovery Kit
- STM32F746G-Disco Bd, doesn't display correctly in portrait mode
I should only need to rotate the images in TouchGFX Designer which the Display orientation radio buttons do.
The change log for TouchGFX 4.7.0 mentions a "display_orientation_example" that I have not been able to find. Is there any documentation or example that could help provide information on dynamically changing between portrait and landscape modes during run time?
Cheers,
Kevin
