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Junde
Senior III
Sep 29, 2024 3:26 AM UTC
Solved

How to rotate the image in TouchGFX?

Hi there,

In my STM32F429BI TouchGFX project, I using some images.

I want to show a image in areaA, and then rotate the image 90dgr and show it in areaB.

But seems I must store the 2 images(before and after the rotation) in RAM to show both of them.

Can I just store one image, and rotate the image by some setting to save the memory?

Thanks for your help!

This topic has been closed for replies.
unsigned_char_array
Lead III
Jan 10, 2025 8:50 AM UTC

https://support.touchgfx.com/docs/development/ui-development/ui-components/images/texture-mapper

"Kudo posts if you have the same problem and kudo replies if the solution works.Click ""Accept as Solution"" if a reply solved your problem. If no solution was posted please answer with your own."

3 replies

Junde
JundeAuthor
Senior III
Jan 9, 2025 2:01 AM UTC

Does the TouchGFX NOT support this function?

If yes, how about adding it?

unsigned_char_array
Lead III
Jan 10, 2025 8:50 AM UTC
"Kudo posts if you have the same problem and kudo replies if the solution works.Click ""Accept as Solution"" if a reply solved your problem. If no solution was posted please answer with your own."
Junde
JundeAuthor
Senior III
Jan 13, 2025 8:23 AM UTC

@unsigned_char_array 

Thanks for your information!

I tried Texture-Mapper, and it works well.

It's just a bit too powerful for my needs, especially since I only want to rotate an image 90 degrees.