How to implement TouchGFX's generated GUI-software in keil-project?
Hi STCommunity,
I have a project started in keil, configured through CubeMX via keil's "Manage Run-Time Environment" with RTOS2 RTX5 implemented, just as this guide shows: https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.keil.com%2Fpack%2Fdoc%2FSTM32Cube%2Fhtml%2Fcubemx_using.html&data=04%7C01%7C%7Cde618df5b527410658bd08d89298fd9c%7Ce369e0ccf38d406b876915438de2e3af%7C1%7C1%7C637420533809252717%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=cEhUmu%2Fy2t81Cfnj0qNkipiDSKpnWlhIIZviJTjtzlI%3D&reserved=0.
From here I'd like to use TouchGFX designer to generate some GUI-software for a NON-touch LCD display for me to implement in my project, but even though ST’s guide claims that it's doable in several of your tutorials/guide (one of them: https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsupport.touchgfx.com%2Fdocs%2Fdevelopment%2Fdevelopment-introduction%23custom-hardware-1&data=04%7C01%7C%7Cde618df5b527410658bd08d89298fd9c%7Ce369e0ccf38d406b876915438de2e3af%7C1%7C1%7C637420533809252717%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=XqW%2FwTK5d14atAxUZPkHt69%2FaUFjg%2BpL5S67Ys3jyAI%3D&reserved=0), I find it pretty complicated to achieve success..
I've tried to follow this guide as well (p. 243 https://eur02.safelinks.protection.outlook.com/?url=http%3A%2F%2Fsw-center-st-com.s3-eu-west-1.amazonaws.com%2Ftouchgfx%2Fdoc%2F4.13%2Ftouchgfx-documentation-4.13.0.pdf&data=04%7C01%7C%7Cde618df5b527410658bd08d89298fd9c%7Ce369e0ccf38d406b876915438de2e3af%7C1%7C1%7C637420533809252717%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=Z4qHcjSXW%2F%2FF0ILlMBUsxkRDRID%2Fw7AyO%2B0QM4JxelM%3D&reserved=0), with no luck.
Do you have a step-by-step guide I can follow, or is it not possible to do it this way around?
Best regards,
Peter
