Skip to main content
Balavardhi
Associate III
April 6, 2021
Question

How to get TouchGFX Drag Event Delta Value(getDeltaY()) linearly in Hardware as we get in PC Simulator

Hi,

In my Project i have a Texture Mapper to rotate an image(Z axis) with respect to vertical drag. So whenever i get a Drag event interrupt, i am updating the Z axis with respect to the getDeltaY() Value. In PC Simulator i am getting getDeltaY() value linearly and Rotation is very smooth.

But in actual hardware i am not getting getDeltaY() value linearly as similar to PC Simulator.

I have attached an image that shows the drag value in simulator.

Do i need to make any changes to the configuration to get the linear delta value on the hardware?

Thanks and Regards,

Bala

This topic has been closed for replies.