How to compile a project using touchGfx for target, not simulator ?
I'm working on a project using touchGfx and expected to be running on a WB55 processor (this is not important, except for that there is no WB55 based existing demo for touchGfx).
So i used STM32MX to configure some basic items, amongst which the fact i'm using Touchgfx.
Then i went into TouchGfx Designer to design the UI interface and flow.
The code compile and works perfectly as long as i was building for the simulator.
Now that i"m happy with the result in the simulator, next step is to compile and run for the hardware target based on WB55.
I know i'll soon or later have to write some low level code for instance for the LCD display and the TouchScreen, but i wanted to already get a first compile ( even not working or even with some errors) from STM32IDE. So i went into STM32MX and generate code (again, just in case).
Then i launch STM32IDE, import the project. I can see all the files (core, drivers, middleware, touchGfx) and inside TouchGfx i see all the files i wrote that are running fine with the simulator.
The problem is when i start compiling, almost no files from TouchGfx are being compiled. The drivers compile, the Core compiles, the touchGfx/App/app_toucgfx.c is being compiled. But none of the files inside TouchGfx/generated or TouchGfx/gui or TouchGfx/target are beling build/compiled and of course the build process fails because of undefined references.
So my question is how can i build my project (using touchgfx) from STM32IDE ?
Btw, i also tried to generate the code for IAR (>8.20) and there also all the TouchGfx related files are not compiled (they even don't appear in the project view.
Thanks for any pointers toward a solution.
