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CCao.1
Associate II
April 21, 2021
Question

generated/simulator/gcc/Makefile:149: recipe for target 'generate_assets' failed

  • April 21, 2021
  • 7 replies
  • 2715 views

I followed the steps to run the simulator on PC using the demo from touchgfx,it pops out this error. no idea why it turns to so strange include path. On my PC I installed QNX650 EDA, Visual Studio. No idea how I can fix this.

 Compile

    make -f simulator/gcc/Makefile -j8

    Reading ./application.config

    /usr/bin/sh: C:TouchGFX4.16.0envMinGWmsys1.0QNX650targetqnx6usrinclude: command not found

    generated/simulator/gcc/Makefile:149: recipe for target 'generate_assets' failed

This topic has been closed for replies.

7 replies

Romain DIELEMAN
ST Employee
April 21, 2021

Hi,

Are you able to generate code or run the simulator from TouchGFX Designer ? Or do you also face this issue ?

What is the path of your project (is there any space in the name of one of the folder, or an "unusual" character ?)

Are you on a project created from scratch or have you used an application template available in TouchGFX Designer for one of the ST development boards ?

/Romain

Pavel A.
April 21, 2021

> On my PC I installed QNX650 EDA

QNX IDE was known for adding its make.exe to PATH. Don't know about the current version.

Sanitize your environment, especially PATH.

--pa

Krautermann
Senior
April 26, 2023

I am having this problem, has anyone found a solution to this?

Pavel A.
April 26, 2023

Same question, same answer. You probably have QNX IDE installed. Remove its environment variables from PATH and environment. especially MAKE, LIB, INC and so on.

Krautermann
Senior
April 26, 2023

@pavel A.​ Actually not! I have only STM32Cube IDE installed. No other IDE exist!
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