Freezing when using ARGB8888 dynamic bitmap
The project bitdepth is set in the designer as 16 bit.
I need to use a dynamic bitmap to visualise data and, as per a recent suggestion on this forum, I am creating an ARGB8888 format bitmap, however the program freezes, displaying a black area on the screen from the location of the dynamic bitmap downwards.
Note that previously I was using an RGB565 dynamic bitmap and everything was working well, but since I need to do alpha blending I am now attempting to use an ARGB8888 bitmap.
I don't think memory is the issue as even creating a very small sized dynamic bitmap still results in the freeze. Besides which, when I trace the bitmap id and bitmap address, they both look fine (ie not BITMAP_INVALID or nullptr for the address)
Is there something else I need to do to use an ARGB8888 bitmap within a 16bit colour depth project?
