Frame buffer allocation aborts program
I'm testing TouchGFX on an STM32WB55 Nucleo Board. I configured the board using CubeMX, and designed a very simple screen in TouchFGX 4.18. I'm using an SPI LCD with ARGB222 format, and a partial buffer (just 1 block of 20 lines). Variable 'memory' is correctly allocated when debugging (MDK_ARM).
Returning from allocateBlock(), the program goes into abort() function (called by _ZN8touchgfx3HAL27configurePartialFrameBufferEtttt).
Am I missing something from the configuration?
