Does TextureMapper support dynamic bitmaps?
I'm using a texture mapper to rotate an arrow inside a circle. That works perfectly well as long as the arrow is included as image asset and this image is directly set as image in the texture mapper.
As soon as I remove the arrow from the assets and place it on the SD card to have it dynamically loaded as dynamic bitmap, the following happens:
- The dynamic bitmap is displayed without any problems by an Image widget.
- The dynamic bitmap is NOT displayed by the TextureMapper widget.
This happens for RGB, ARGB as well as L8 images (it does not matter if alpha is included in the clut or not). Dynamic bitmaps do not seem to be supported by TextureMapper.
Is this a bug?
Is there a plan in which version the TouchGFX TextureMapper supports dynamic bitmaps?
Kind regards,
Klemens Pleiner
