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Sasha_
Associate II
May 5, 2020
Question

Do you have text displayed in TextArea?

  • May 5, 2020
  • 4 replies
  • 1167 views

Hi.

I no longer have the text in TextArea.

I downloaded a backup where everything used to work fine, but the text is still not displayed.

Does anyone have any idea what the problem is?

This topic has been closed for replies.

4 replies

Karan 123
Senior
May 5, 2020

Hi,

​

Do you set WildCard Buffer? ​

Do you set Wildcard Ranges in ​Typographies under Text?

​

​Please check below link.

​

https://community.st.com/s/question/0D73W000000PinC/text-wildcard-shows-characters?s1oid=00Db0000000YtG6&s1nid=0DB0X000000DYbd&emkind=chatterCommentNotification&s1uid=0050X000007vw7K&emtm=1588540053128&fromEmail=1&s1ext=0

​

​

​Hope this helps..

​

--

Karan​

Sasha_
Sasha_Author
Associate II
May 6, 2020

Thank you,

It's all set up. 

And it's worked before. Yesterday I changed the program a bit and the text is no longer displayed. In TouchGFX only "Generate Code" was clicked.

0693W000000WyUZQA0.png

0693W000000WyUjQAK.png

0693W000000WyUyQAK.png

I have no QSPI Flash on my board.

There is enough internal memory for my project.

It seems that the program is trying to use external flash memory for the font. Where can I change this, I have not yet found.

I'm using:

STM32CubeIDE

Version: 1.3.0

Build: 5720_20200220_1053 (UTC)

TouchGFX 4.13.0 Designer

Karan 123
Senior
May 6, 2020

Hi,

​

​I have experienced on this . You need either to delete linker file qspi setting or regenerate code by disabling qspi.

​

​

https://community.st.com/s/question/0D50X0000AivRmfSQE/touch-gfx-without-external-flash

​

​

Hope this helps..

​

--

Karan​

Sasha_
Sasha_Author
Associate II
May 6, 2020

I figured out what it was all about.

I noticed that TouchGFX writes when it's generated:

WARNING - Char 0x2D is used but does not exist in the font!

WARNING - A total of 12 Unicode characters did not exist in the font!

In the folder "Project\TouchGFX\assets\fonts" there was "verdana" font, and in the TouchGFX project there was some other font.

After changing the font in the project to "verdana", the test is now displayed.