Designer seems to override CanvasBufferSize despite the designed option unchecked
As described in your help center, I configure my canvasBuffer in my main.cpp. As I have a quite important requirement, I put it in a specific section of my internal RAM memory.
However, the designer seems to override this in all my viewBase files with a 3600 buffer size, and not in my reserved section anymore of course, which is a problem.
In the designer, when a screen is selected, on the right, there is an option to overwrite the canvasBuffer (quite new option ? I do not really remember it). However, those option are unchecked on all screens, and still defined in the viewBase files.
Is there any way to avoid that and keep using my dedicated memory located region for it ?